DMAE News


photo of Redstick Game Symposium Call for Entries

Redstick Game Symposium Call for Entries

Louisiana State University

Call for Student and Professional Entries

Last year we had visitors up from Electronic Arts, Arena Net, Microsoft, inXile, High Voltage and Gameloft to name a few. You can check out the old website for a sense of the event last April. Join us for the second annual Redstick Video Game Symposium. Get a chance to show off your work to professionals from around the world and show them what you are up to.

No project is too big or too small. This is a once in a lifetime opportunity to interact with the movers and shakers in the video game and virtual reality industries. To apply to show on the morning of April 28th, 2017 go to: Student Application or Professional Applications if you are a professional. This event is free and open to institutions and companies from around the entire state.

...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of LSU Global Game Jam 2017, a Huge Success

LSU Global Game Jam 2017, a Huge Success

Louisiana State University

Global Game Jam is a Wrap!

We had 67 participants that included LSU students, high school students, professionals and amateurs from around the state and as far as Mississippi. They created 13 games and we awarded prizes for three teams. Congratuations to the teams that made Dark Maze, Full Spectrum Witch, Journey to Enlightenment and Tsunami Island. I also want to conratulate all the teams for taking part and learning a new skill. If you want to play any of their games, you can download them from LSU’s Global Game Jam site.

The 2017 Game Jam broke all records with over 36,000 particpants, 95 countries and over 7,000 games made. I want to thank all of the folks at the Center for Computation and Technology who made this possible as well as Electronic Arts, High Voltage Software and Gameloft. We appriciated all of the help that you put forward for this event.

...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of LSU Global Game Jam 2017 Tomorrow!

LSU Global Game Jam 2017 Tomorrow!

Louisiana State University

Global Game Jam Update

We are one day away from the 2017 LSU Global Game Jam. There are over 90 people signed up to participate and hope this is our biggest jam to date. We also have Electronic Arts on Friday and High Voltage Games on Saturday with booths for those students who are interested in finding out about jobs in the Video Game Industry.

We also have been kindly donated a tobii eyex eye tracker. For those interested in using it, you can download the SDK before the jam, check out further information on the Global Game Jam website. We have one eye tracker and it can be shared by the teams who want to use it.

We have four talks announced at the moment. These start at 3:30pm and rooms will be announced tomorrow:

  1. Git & Unity integration talk with Marc Aubanel
  2. Ship Ahoy!  The Basics of Navigating a Mesh in Unity with Ken Wesley
  3. Don’t Forget about Audio with Jesse Allison
  4. Design Chat with Dav Harnish - High Voltage

Come join us tomorrow with registration opening up at 3:00 pm!

...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of LSU is now an ACM SIGGRAPH Student Chapter

LSU is now an ACM SIGGRAPH Student Chapter

Louisiana State University

LSU is now an ACM SIGGRAPH Student Chapter

Louisiana State University ACM SIGGRAPH Student Chapter has been created. The group has a non profit status and shares in the benefits in being part of the Association for Computing Mahinery’s Special Interst Group founded in 1969. Not only is there an annual event ACM SIGGRAPH but the group has access to seventy distinquished speakers that tour the country http://dsp.acm.org.

With the new chapter a new group of officers will need to be named.

  1. The officers of this Chapter shall be: Chair, Vice Chair, Secretary and Treasurer. These individuals must be ACM Student Members and SIGGRAPH Members. In addition, a Faculty Sponsor with an ACM Professional Membership and a SIGGRAPH Membership is required. These officers constitute the Council. A minimum of four officers to establish a Chapter; Other officers may also be established.
  2. All required officers of the Chapter must be members of ACM and members of ACM SIGGRAPH.
  3. The officers shall be elected by a plurality of the votes cast at the annual election meeting. They shall take office on November / 23 and serve for one year. [It is highly recommended that the Chapter’s election be held at the last meeting in the fall with the new officers taking office in January. This provides for a period of transition from the outgoing Council to the incoming Council as well as providing continuity of management and planning over the summer. If your school operates on a quarter or trimester system, choose a timing that serves the same objectives.
  4. No member may serve in the office of Chair or Vice Chair for more than two consecutive years.

I strongly recommend that DMAE students become active participants in this chapter.

...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of Ken Wesley Talks at USM

Ken Wesley Talks at USM

Louisiana State University

Ken Wesley Talks at USM

Ken Wesley visited his alma matter at the University of Souther Mississippi. Ken packed up the HTC Vive and brought his 30+ years of professional experience and some of his work he is doing at LSU to his home state University. Ken also talked about his background working on feature films such as “Alice in Wonderland” and “Star Trek”.

“It’s important to have an edge,” Wesley said. “Everyone’s an expert on computer animation these days, and I think that the new age of digital design is a personalized digital experience. The convergence of music, entertainment and media is the next big thing.” - Ken Wesley

“It gives me so much confidence to hear Dr. Wesley speak,” said junior painting and drawing major Myranda Lavigne. “It’s so amazing to see a student from my school go on to be so accomplished in such an interesting industry.” - USM Student Darius Harris

For the full article please go to usm studentprintz.

...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of DMAE Museum Survey

DMAE Museum Survey

Louisiana State University

DMAE Museum Survey

The students in DMAE 7120 Digital Media Production & Project Management are working with the LSU Museum of Art (LSUMOA) and want to survey LSU students on campus. If you have time please answer 7 questions in a short survey. We are working on a User Experience assignment for the Museum and can use your opinion on local museums and how to make them more relevant to students. ...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of New Lab Equipment

New Lab Equipment

Louisiana State University

New Lab Equipment

We have purchased 4 new multi-touch Cintiq 22 HD Touch displays that work with pen and touch for advanced projects. These are all installed in the lab and available for use. We also have purchased a HTC Vive and 2 new Oculus Rift 3-D stereoscopic glasses. I can’t wait to see what our class does with this equipment this semester. Come to the lab and check us out! ...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of Introduction to Video Game Creation

Introduction to Video Game Creation

Louisiana State University

Introduction to Video Game Creation Summer Camp

Hi, Ken here. This Summer I had new teaching experiences: I taught two Summer Camps to High Schoolers. The first was on Maya, the 3D modeling and animation software that I’ve used for twenty years or so now. I’ve used it mostly for doing visual effects for movies, but lately we here in the DMAE program have been using it to create content for video games that we author with Unity.

I was really stoked to see how eager the high school students were to navigate Maya’s complex interface and workflow. A month after that camp, I taught a week’s worth of Unity video game creation to another batch of students. Again, totally pleased with how unencumbered the students were with anxiety or timidity about having new software plunked down in front of them. : ) ...

Ken Wesley
  • kwesley@lsu.edu
  • Faculty, LSU Digital Media Arts & Engineering

photo of Video Game Prototyping

Video Game Prototyping

Louisiana State University

Art 4020 | Video Game Prototyping

In Fall 2016 we are offering Art 4240 Video Game Prototyping for those interested in developing light weight video game prototypes. Learn industry tips and techniques in creating compelling and original video game sketches.

Great video games usually start with a series of very simple prototypes. Maybe it is a new art and animation technique, maybe it is a new AI system or maybe it is a new core game mechanic. Since games are poorly described by words alone, prototypes act as powerful examples of expressing an interactive idea. As a team leader on multiple AAA Video Games we would never move forward without a convincing prototype.

No prior game development or programming experience is required for the class. ...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of Game Crash 2016

Game Crash 2016

Louisiana State University

We just finished up another round of summer camps at CCT for 2016. In this summer camp students were able to work in a team and make a game of their choosing. We had around 20 middle school and high school students who have not programmed a game before and we introduced them to Game Maker Language (GML) - a c like scripting language. We stayed away from the drag and drop features and instead got them comfortable with writing scripts. This is the third time I have taught it; and the format has been roughly the same.

...

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director, LSU Digital Media Arts & Engineering

photo of Traditional Art Concepts & Techniques for Digital Imagery

Traditional Art Concepts & Techniques for Digital Imagery

Louisiana State University

Those of us working on video games, CGI, or VFX could be applying knowledge and techniques from the world of traditional Art, but few of us have had the formal education about these things that could improve and enrich our digital work.

I’ll be teaching a class this Fall for graduates and undergraduates that will cover art concepts and which will allow each student to begin developing skills using traditional materials that can add depth to their digital work. ...

Ken Wesley
  • kwesley@lsu.edu
  • Faculty, LSU Digital Media Arts & Engineering

Lost Nebula (Entagled Spaces)

Louisiana State University

A couple of months ago, just before the end of the LSU Spring semester, Baton Rouge hosted its 2016 Red Stick Festival, the annual international event which celebrates technology, art, entertainment, and exploration . One of the exceedingly awesome programs at this year’s Red Stick was a concert/performance given by members of Jesse Allison’s Experimental Music Class. ...

Ken Wesley
  • kwesley@lsu.edu
  • Faculty, LSU Digital Media Arts & Engineering

photo of LSU Video Game Symposium

LSU Video Game Symposium

Louisiana State University

LSU held the first Video Game Symposium on April 21st at the Digital Media Center on campus. On hand we had Dan Ayoub and Josh Holmes who are studio leaders at 343 Industries who build Halo for Microsoft. We also had a talk by Edward Kilham who worked on early hits such as Start Wars Tie Fighter and Robo Sport and is now at Electronic Arts and is working on FIFA. Daniel Dociu and Drew Cady came from NC Soft who both work on Guild Wars 2....

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director of LSU Digital Media Arts & Engineering

Fall Semester Has Begun

Louisiana State University

The fall is off to a great start. The DMAE Master degree had it’s second cohort start in August. The Digital Media Arts & Engineering minor is also in full swing with students from multiple colleges taking part....

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director of LSU Digital Media Arts & Engineering

Redstick Festival 2015

Louisiana State University

CCT hosted the 2015 Red Stick International Festival on May 28th to 31st. The event took place throughout downtown Baton Rouge and included sound performances, animation and the maker community....

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director of LSU Digital Media Arts & Engineering

DMAE Approved by Board of Regents

Louisiana State University

On April 22nd, the Board of Regents approved the Master of Digital Media Arts & Engineering Program at LSU. This is the first program of its kind in the state and joins the ranks of over 40 succesful programs around the country....

Marc Aubanel
  • maubanel@cct.lsu.edu
  • Director of LSU Digital Media Arts & Engineering