Verocity was the end result of three semesters of work from the LSU DMAE Master degree cohort of 2024-2025. They released the game to download for free on [Steam (Verocity)](https://store.steampowered.com/app/3572320/Verocity/). They used Houdini to help create their level, learned a lot about Unreal Niagara and tried out a variety of novel tools. This was the first complete game that these students had done and gone to Steam with. >Welcome to Vero City, a neon-soaked cyberpunk metropolis where robots rule the streets—and race for glory! In this fast-paced multiplayer racing game, customize your robotic racer with wild animal-inspired abilities, mix and match skills, and outmaneuver rivals in high-speed chaos. Pick up power-ups, dodge obstacles, and claim victory in adrenaline-fueled showdowns. Will you dominate the circuit or be left in the dust? The future of racing starts now—download for free! <br/> Throughout development they faced the same challenges that professionals face - with one glaring issue, more people = more headaches. They did an admiral job navigating the difficulties of development while juggling busy schedules. They also tackled multi-player which complicates development substantially. They blew a fuse box or two with large test sessions like this one in the XR lab: <ImportImageVideo youtube_video='UN4yUF3yiB4' title='Verocity Play Test'/> <br/> One of the students kept a [vlog](https://matin.cc/verocity/) of the development process. Though there were trials and tribulations the team did rally around the finaling process, did some tuning and released the game. <br/> Here are some more clips from the game: <ImportImageVideo youtube_video='CcyzNTJeDg4' title='Verocity Demo'/> <br/> <ImportImageVideo youtube_video='4_xFgjRbrKM' title='Verocity Spring 2025'/> <br/>