\u003cbr />Further, AR/VR is not mainstream yet. It’s getting closer. But, you’ll be hard pressed to find anyone that has had a high-end VR experience with the Microsoft HoloLens, the Oculus Rift, or the HTC Vive.\u003cbr />\u003cbr />We want to help to change that. And so, we decided to put a stake in the ground and designate Saturday, November 18th, 2017 as a global Virtual Reality Day.\u003cbr />\u003cbr />We chose this day because it’s the last Saturday before Black Friday, and the start of the holiday shopping season. It’s also a day when most students, grade, high school and college are still in school before their Thanksgiving break. Also, by having it on the weekend, it allows parents to bring their children.\u003cbr />\u003cbr />We’d like to encourage individuals and groups to organize a free public VR event on this day on any topic you like. It could be introducing VR for the first time to people, or focused on a vertical topic of your choice, with the goal to educate and inform.\u003cbr />\u003cbr />We have close to 20 different organizations, ranging from small startups to university VR/AR clubs, actively organizing public events for that day. \u003cbr />\u003cbr />This is a completely voluntary and grassroots effort. It’s about bringing the energies and interests of the greater community together, and focusing that energy for the benefit of everyone on one special day.\u003cbr />\u003cbr />Reach out and work with us to make this an event that benefits you, the public, and the greater VR/AR industry as a whole.\n\n\n\n\n\n\n\n\n ","headline":"Virtual Reality Day - Nov 18th","image":"https://dmae.lsu.edu/images/news/2016/VRDay2017-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-11-01-virtual-reality-day-2017","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":4,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-09-27 18:00:00","description":"LSU's **Center for Computation and Technology** & the **Digital Media Arts & Engineering** program were demonstrating what the state of Louisiana is doing in Virtual Reality. We joined **Cox Communications** \"**Smart Home**\" on Birdsong Drive in Baton Rouge. We took over a room and turned it into a room-scale VR space that is the envy of many gamers.\n\n This show home had many different always-on connected technologies such as Alexa, a live streaming violinist and many new smart appliances. We had a chance to show off various games including \"[The Mage's Tale](https://inxile-entertainment.com)\" that was developed locally in New Orleans and made specifically for the Oculus Rift. \n\nAdvanced gaming devices like the Oculus Rift are internet connected technologies helping reduce the distance between participants and making virtual environments more accessible. For more information check out the story on [WAFB](http://www.wafb.com/story/36423013/smart-home-controls-everyday-life-with-internet-power)\n\n\n\n\n\n\n ","headline":"LSU Home of Future","image":"https://dmae.lsu.edu/images/news/2016/VRHomeOfFutureLsu-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-09-27-lsu-home-of-the-future","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":5,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-09-27 18:00:00","description":"[Ideas United](http://ideasunited.com) has teamed up with Google Play to launch [Infinite Deviation](http://infinitedeviation.com): Games. This \"is a unique program for emerging mobile game designers from all backgrounds. Pitch and develop an inclusive story, publish and promote it with Google Play, and add your voice to the gaming industry.\"\n\n> Submit your original mobile game design concept starting on September 13th. The top three ideas will be chosen for further development and receive resources and support to bring your game to life. We additionally want to help make the gaming industry more inclusive by supporting games created by and for underrepresented groups, such as women, people of color, members of the LGBTQIA+ community, and people with disabilities.\n\n\nVisit [Infinite Deviation: Games](http://infinitedeviation.com/games) For more information. The deadline is **October 9, 2017**, so send them your pitch today! Questions can be emailed to [games@infinitedeviation.com](mailto:games@infinitedeviation.com). \n\n\n\n\n\n\n ","headline":"Ideas United launches Infinite Deviation","image":"https://dmae.lsu.edu/images/news/2016/infiniteDeviation2017-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-09-28-infinite-deviation-contest","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":6,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-09-25 05:00:00","description":"Leah Haight has been working on a mobile app for building custom dolls that promote a positive body image and embraces customization. Since she started in the DMAE program this has been her focus of development. Building a business from scratch is a difficult venture and she has fearlessly embraced this adventure. We congratulate Leah in her successes big and small and wish her luck with building a new intelectual property from scratch!\n\n> Cute Nation, a local brand that plans to sell customizable dolls via a free gaming app, won the $1,000 grand prize at Thursday evening’s PitchBR competition.\u003cbr />\u003cbr />Founder Leah Haight edged out Noble Wave—a socially conscious brewpub and pizzeria that plans to open next fall in the Electric Depot—and Pojman Polymer Products, which manufactures fast-drying clay for art, crafts and home repairs, to win the top prize.\u003cbr />\u003cbr />Users of the Cute Nation app would be able to select features like hair, eye and skin color for their dolls, which they could then order through an in-app purchase and have shipped to their homes in a week. [More in Business Report Baton Rouge](https://www.businessreport.com/article/cute-nation-takes-top-prize-pitchbr-noble-wave-plans-open-electric-depot?utm_campaign=dr_am-2017_Sep_15-10_29&utm_medium=email&utm_source=dr_am)\n\n\n\n\n\n ","headline":"Leah Haight Wins Pitch Night","image":"https://dmae.lsu.edu/images/news/2016/CuteNationSep17-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-09-25-cute-nation-wins-pitch","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":7,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-08-28 12:00:00","description":"Swaybox Studios has developed groundbreaking new puppet technology for film and TV. The studio was founded three years ago by Arthur Mintz, Theresa Andersson, Noah Scruggs and Chris Armand.\n\nThe four owners met during the production of Mintz and Andersson’s interactive theatre show, “Fantastic Mr. Fox.” After the show’s run, the four met regularly in a Shreveport garage to discuss the various ways puppets could be used in film and TV. With a whiteboard full of ideas, they moved into a warehouse and spent two and a half years in research development.\n\nSwaybox Studios is currently working on its first feature-length project which is a magic realist coming-of-age story set in New Orleans\n\nThis is a local Louisiana company that is relocating to New Orleans this fall. They are looking for compositors with experience in After Effects. If you are interested please [email me](mailto:maubanel@cct.lsu.edu) and I can forward on information. \n\n\n\n ","headline":"Swaybox New Orleans is Hiring","image":"https://dmae.lsu.edu/images/news/2016/SwayboxStudiosAug17-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-08-28-swaybox-nola-hiring","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":8,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-07-12 14:00:00","description":"\nLast year we had a tour of New Orlean companies in digital media. This year there is a more ambitious trip being planned into the heart of the industry.\n\n**Encounter Engineering in Silicon Valley** is a program designed for those majoring in engineering, computer science or construction management. This particular tour is even more relevant for those interested in digital media (DMAE Master and minor studnets) as this is ground zero for this field. Students will travel to Silicon Valley over **Fall Holiday** to:\n\n\n* **Tour Silicon Valley High Tech Companies**\n* **Explore Career Opportunities**\n* **Visit Bay Area**\n\nPrice: $1200 (includes airfare from New Orleans Airport, company tours, accomodations, breakfast and a city tour)\n\nDates: Fall Holiday, October 17-22\n\nFor more information contact [Paige Davis](mailto:pdavis3@lsu.edu). \n\n\n\n","headline":"Silicon Valley Tour of Companies","image":"https://dmae.lsu.edu/images/news/2016/SiliconValleyTour-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-07-12-Silicon-Valley-Tour","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":9,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-07-11 12:00:00","description":"\u003cspan className=\"h4\"> Jetstreame\u003c/span>\nJetstreame productions in Baton Rouge is looking for an unpaid internship for the summer for their upcoming video game. They are looking for you to work for 10 hours a week.\n\n\u003cspan className=\"h4\"> Houston Developer\u003c/span>\nA video game developer in Houston is looking at filling 20+ roles including Gameplay Engineers, UI Engineers, Dev Ops Engineer, Font End Developers and Server Engineers. These are full-time positions for graduates with experience in Unreal.\n\n\u003cspan className=\"h4\"> Clear Blue Design\u003c/span>\nA non-video game company that develops mobile apps is looking for the very best computer science students who are not graduating for a year or more. They are looking for passionate developers who are up for a challenge. They would consider hiring full-time upon graduation if it all works out. \n\nPlease contact [me](mailto:maubanel@cct.lsu.edu) if you are interested in any of the above positions, and I will put you in touch with the right individuals!\n\n\n\n","headline":"Digital Media Jobs for Students & Grads in the Region","image":"https://dmae.lsu.edu/images/news/2016/VideoGameJobs-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-07-11-Video-Game-Jobs-Summer-2017","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":10,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-21 10:00:00","description":"The Redstick 2017 Video Game Symposium has our special guests appearing twice both on Thursday and Friday if you want to find out the latest in the video game field.\n\n\u003cspan className=\"h4\"> Thursday April 27th\u003c/span>\n\n**10:00 - 11:30 am, LSU Art Building, Room 330**\n\n**[Tad Leckman - Finding Your Place in Digital Production: Games, Animation, VFX](https://dmae.cct.lsu.edu/events/2017/2017-04-27-lsu-video-game-symposium-17-Leckman-Talk/)**\n\nStudios that create video games, animation and visual effects are full of artists, engineers, designers and producers. But they also employ editors, trainers, DBAs, social scientists, data analysts, archivists, writers, and managers. Roles that used to be unique to visual effects are now in demand by game developers. Tools that used to only be part of a game pipeline are now part of making tv animation. Figuring out where you might fit in requires you to know not only what you want to do, but also what the possible roles are, and what studios are even out there. Tad will discuss the current digital production landscape, immediate and upcoming needs across the industry, and even some opportunities that you didn’t know were out there.\n\n**12:30 - 1:30 pm, LSU Art Building, Room 330**\n\n**[Henry LaBounta - Learning](https://dmae.cct.lsu.edu/news/2017/2017-03-31-announcing-lebounta-redstickVGS17/)** \n\nHow do you know when a game looks good? It’s subjective, and your very first impression of whether you like the game or not is based on what it looks like. Making great looking games starts with developing a critical, discerning eye. In this presentation I share what my eyes have learned over the past 25+ years working in film visual effects, television, games and feature animation. By exercising your eyes and using the helpful tools and tips I present you can apply these same principles to make great game visuals.\n\n**1:45 - 3:00 pm, LSU Art Building, Room 330**\n\n**[Mike Swanson - The Next 10](https://dmae.cct.lsu.edu/news/2017/2017-04-07-announcing-swanson-redstickVGS17/)**\n\nGame Art technology trends for the next 10 years. Mike Swanson will share his opinions and experience on what Art technology trends will dominate the gaming industry over the next 10 years. The focus will be directed at High-end PC and VR technology.\n\n**3:15 - 4:45 pm, LSU Patrick F. Taylor Hall, Room 1124A**\n\n**[Jeff Skelton - Game Development for Large Teams](https://dmae.cct.lsu.edu/news/2017/2017-03-14-announcing-skelton-business-redstickVGS/)**\n\nJeff Skelton is giving a brief talk and workshop. His talk will be multi-faceted. Come and hear about his career, the challenges of large AAA development teams, EA Frostbite, EASTL and a coding workshop. If you are interested in working for any large engineering firm or game company this talk is a must see. The workshop will entail some programming challenges for seniors who are up for CS students who are up for a gauge on where they stand professionally.\n\n**4:30 - 5:30 pm, LSU Digital Media Center, Theater**\n\n**[Robin Leboe and Rick Beaton - Sessionwire Demonstration](https://dmae.cct.lsu.edu/news/2017/2017-04-12-announcing-sessionwire-redstick17/)**\n\nCome see an alpha demonstration of the latest disruptive software meant to shake up the music industry. Robin and Rick will discuss how they see the future for audio professionals and a toolset that will help them navigate the future.\n\n**5:00 - 6:00 pm, LSU Patrick F. Taylor Hall, Room 1124A**\n\n**[Chris Taylor - Career Musings](https://dmae.cct.lsu.edu/news/2017/2017-04-12-announcing-the-chris-taylor/)**\n\nYou never know what to expect when Chris talks about his career and games he has worked on. Come listen to his adventures with game development that spans a career to is nearly 30 years in the making. Chris has been a designer, engineer, ran his own studios and has seen the industry from as many perspectives as a person can. Chris is not only a talented game developer but a terrific storyteller; this is a must see presentation.\n\n\u003cspan className=\"h4\"> Friday April 28th \u003c/span>\n\n**10:00 - 1:00 pm, LSU Digital Media Center, 1st Floor**\n\n**FutureFest**\n\nFeatures Student Projects in digital art, video games and animation - sign ups are now being accepted! In conjunction with the FutureFest event, The best and brightest in the Digital Media industry, both internationally and locally, will be onsite to provide their feedback on your projects. \n\n**1:05 - 1:35 pm, LSU Digital Media Center, Theater**\n\nLong Time Listener, First Time Caller - Future of Music with sessionwire and LSU faculty\n\n**1:35 - 2:00 pm, LSU Digital Media Center, Theater**\n\nMusings about the Games Industry - Chris Taylor\n\n**2:00 - 2:30 pm, LSU Digital Media Center, Theater**\n\nTools of the Trade with Tad Leckman and Mike Swanson\n\n**2:30 - 3:15 pm, LSU Digital Media Center, Theater**\n\nThe Rogue Initiative VR Demonstration\n\n**3:30 - 4:15 pm, LSU Digital Media Center, Theater**\n\nVR Panel - Blurring Reality with Scott McPherson, Henry LaBounta, Cathy Twigg, Pete Blumel, and Jeff Skelton\n\n**4:15 - 5:00 pm, LSU Digital Media Center, Theater**\n\nGaming & Gumbo - What is happening in VR in the State of Louisiana\n\n**5:00 - 6:00 pm, LSU Digital Media Center, Theater**\n\nInside the Amoeba - Scoot McPherson AR,VR,TV extravaganza\n","headline":"Redstick Video Game Symposium 2017 Schedule Announced","image":"https://dmae.lsu.edu/images/news/2016/VidGameSympRedStick2017-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-04-21-Redstick-shedule-announced","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":11,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-21 10:00:00","description":"\nLSU College of Engineering Hosts Red Stick Festival’s Video Game Symposium\n\n> The intersection of creativity and technology was on display recently as gaming and software industry leaders from around the country converged on the LSU campus to discuss the future of digital arts at the Red Stick Digital Festival’s Video Game Symposium.\n\n> The two-day symposium featured a series of panel discussions, group discussions and presentations with media leaders on the future skills needed in the game industry, along with demonstrations from game developers and software firms. The second-annual event was hosted by LSU’s Center for Computation & Technology and LSU’s Digital Media Arts & Engineering.\n\n> DMAE Program Director Marc Aubanel said the event aims to bring together “an experienced and diverse panel of guests who represent the collision of interactive and non-interactive industries that virtual and alternate reality represents.” - Jeremy Harper\n","headline":"LSU College of Engineering Hosts Red Stick Video Game Sympsium","image":"https://dmae.lsu.edu/images/news/2016/vgsengreview-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-05-03-Redstick-VGS-School-Of-Eng","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":12,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-21 10:00:00","description":"\nTurboSquid has established a scholarship program to help identify and nurture future talent in the 3D industry. The topic for our initial scholarship is “The Importance of Diversity for the 3D Industry.” We want to hear from the future artists (or fans) of our industry. Let us know why you think it’s important for 3D companies to diversify their workforce, or tell us what the 3D industry can do to better meet the needs of diverse consumers for whom they produce content— or both.\n\n\u003cspan className=\"h4\"> Scholarship Requirements\u003c/span>\n* Research and write an essay on the following topic – “The Importance of Diversity for the 3D Industry”\n* Essay length should be 500 - 1000 words\n* Essay should be submitted to scholarships@turbosquid.com as an attached doc\n* Deadline for submission – July 31st, 2017\n* You must be an active and graduating high school senior, or currently and actively enrolled as a full-time undergraduate or graduate college student\n* 3.0 minimum GPA\n* One winner will be notified via email and will be announced on the TurboSquid blog on August 15th, 2017.\n\nFor more information go to [TurboSquid Scholarship](https://www.turbosquid.com/scholarships?utm_source=scholarship_spring2017_announcement&utm_medium=email&utm_campaign=scholarship_edu_email)","headline":"TurboSquid 2017 Spring Scholarship","image":"https://dmae.lsu.edu/images/news/2016/fsscholarship17-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-05-03-TurboSquid-Spring-17-Scholarship","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":13,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-18 15:00:00","description":"Electronic Software Association (ESA) site The United States of Video Games is up for a Webby\nESA’s new microsite, The United States of Video Games, is in a close race for first place at the 2017 Webby Awards. Let the world know how important the video game industry is to the State of Louisiana. Everyone vote and let your voice be heard!\n\nVote Now!\n\nThe site illustrates the impact of the video game industry across the nation and helps educate gamers on the statewide resources available to them. It’s a huge testament to everyone’s hard work, and we’re proud of how it’s being recognized.\n\nVoting ends Thursday, April 20, so help us spread the word. Tweet your support for ESA and tell your friends to [vote before time runs out!\n","headline":"Impact of the Video Game Industry State by State - up for a Webby Award","image":"https://dmae.lsu.edu/images/news/2016/impactofgameindustryesa-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-04-18-esa-17-webbyaward","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":14,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-12 19:00:00","description":"\u003cspan className=\"h6\"> Redstick Video Game Symposium Welcomes Sessionwire's Robin Leboe and Rick Beaton\u003c/span>\n\nLSU is very excited to host a Vancouver based start-up that is trying to modernize the recording industry. You will get the rare chance to meet a team that is in the Alpha phase working towards a Beta release. This demonstration gives us insight into how a company builds a web application from ground up working towards their Beta release. Come see state of the art audio software. \n\n[Sessionwire](https://www.sessionwire.com) uses a proprietary MESH Recording Engine to create a global, virtual recording studio. By linking people AND their software together they create a single recording system that transcends borders. Pro Tools and GarageBand? No problem. Logic and Ableton Live? Absolutely! There is nothing like it and once you use it you will wonder how you ever got along without it. Sessionwire works seamlessly with all your favorite audio software.\n\n\nWith over 35 years experience as a musician, composer, producer, programmer, product developer and entrepreneur, Sessionwire Communications, Inc. President and CEO Robin Leboe has deep ties with the music and recording industry. The company’s ground-breaking platform Sessionwire Studio is the realization of a long held dream to connect musicians together in a live network using the Internet. Rick Beaton is the Chief Technical office at Sessionwire.\n\n","headline":"Redstick Video Game Symposium Welcomes Robin Leboe and Rick Beaton","image":"https://dmae.lsu.edu/images/news/2016/Redstick-sessionwire-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-04-12-announcing-sessionwire-redstick17","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":15,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-12 13:00:00","description":"\u003cspan className=\"h6\"> Redstick Video Game Symposium Welcomes the Inimitable Chris Taylor\u003c/span>\n\nLSU is very excited to host the inimitable Chris Taylor in Baton Rouge. Chris is a driving force in the industry and has a strong point of view on the direction it is moving in. \n\n*\"Chris is a video game designer and entrepreneur most famous for developing Total Annihilation and the Dungeon Siege series and for founding Gas Powered Games. Chris started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was Hardball II released in 1989.*\n\n*Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy computer game Total Annihilation and its first expansion, Total Annihilation: The Core Contingency. He founded Gas Powered Games in May 1998 and designed the action-role-playing video game Dungeon Siege. Its sequel, Dungeon Siege II, was released in 2005.\"* - [wikipedia](https://en.wikipedia.org/wiki/Chris_Taylor_(game_designer))\n\nChris went on to develop Supreme Commander and Supreme Commander: Forged Forged Alliance. Chris moved to Wargaming.net in 2013. He has recently left the company and is now a self declared indie developer. We look forward to what Chris will be doing next and hope to hear more during Redstick.\n","headline":"Redstick Video Game Symposium Welcomes Chris Taylor","image":"https://dmae.lsu.edu/images/news/2016/chris-taylor-redstick-17-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-04-12-announcing-the-chris-taylor","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":16,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-10 08:00:00","description":"\u003cspan className=\"h6\"> Redstick Video Game Symposium Welcomes Cathy Twigg and Pete Blumel\u003c/span>\nLSU is very excited to host [The Rogue Intiative](http://therogueinitiative.com). They are a full spectrum production studio specializing in cinematic, interactive virtual reality, film, television, and games. They will be showing their latest game CROWE: THE DROWNED ARMORY. \n\nA starry-eyed tribal boy becomes the key to saving his village from alien conquistadors when he inadvertently discovers long forgotten technology hidden and abandoned by his ancestors a 1000 years ago and will learn of his true significance in the galaxy along the way.\n\nIn our first experience, The Drowned Armory, players will interact with an AI Techno-Fairy named AMI (ay-mee), fight off alien drones with a shield and plasma energy bow, and use head tracking and parallax to solve puzzles in order to activate an ancient mech to defeat the giant dragon that dwells at the bottom of a flooded, derelict temple… the Drowned Armory.","headline":"Redstick Video Game Symposium Welcomes The Rogue Initiative","image":"https://dmae.lsu.edu/images/news/2016/Redstick-17-Rogue-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-04-10-announcing-the-rogue-intiative","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":17,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-04-07 15:00:00","description":"\u003cspan className=\"h6\"> Video Game Art Veteran Mike Swanson comes to LSU\u003c/span>\nMike Swanson has over 25 years’ experience in developing games, from touch-screen laserdisc golf in the late 80's to the latest VR content and everything in-between. Mike has had a hand in almost every game genre, game system and has held multiple roles at various publishers, independent developers and startups.\n\nMike currently works at Nvidia as a Sr. Producer on top tier game titles, helping high profile developers make their games the highest of quality. Mike has also worked at Electronic Arts Canada, Lucasarts Entertainment, Take 2, Gas Powered Games, Relic Entertainment and Bigpoint. Mike has worked on big franchises such as FIFA, SSX, Supreme Commander and Ages of Empire. He has held roles as an artist, art lead, technical art department manager, studio art manager, senior producer and executive producer.\n\n ","headline":"Redstick Video Game Symposium Welcomes Mike Swanson","image":"https://dmae.lsu.edu/images/news/2016/Redstick-2017-Swanson-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-04-07-announcing-swanson-redstickVGS17","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":18,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-31 15:00:00","description":"\u003cspan className=\"h6\"> Submit your Work to a Student Contest The Rookies\u003c/span>\nAutodesk brings you a contest to submit some of your 3-d modeling work.\n\n> Sponsored by Autodesk, [The Rookies](http://www.therookies.co/about/) has announced the call for entries to their global competition for young designers, creators, innovators, and artists. The final submission deadline is May 29th, 2017. \u003cbr />\u003cbr />The Rookies celebrates the year’s most talented student designers, illustrators, film makers, animators, developers, photographers, and digital artists. Entrants compete not only to represent their tertiary provider, but to win studio internships, school scholarships, and prizes. \u003cbr />\u003cbr />Since 2009, The Rookies has placed over 74 young artists with paid internships at world leading studios such as Weta Digital, Double Negative, The Mill, Gameloft, Crytek, and Framestore. \u003cbr />\u003cbr />“Autodesk is proud to sponsor The Rookies, supporting aspiring digital artists who inspire the future with their ideas,” said Thomas Heermann, senior director of Autodesk Digital Arts.\u003cbr />\u003cbr />New to this year’s Awards are a select group of new categories, including team based Film of the Year and Game of the Year categories, which will be judged by Academy Award winner’s Joe Letteri from Weta Digital, and Guillaume Rocheron from MPC. The Rookies is also introducing school scholarships through Vancouver Film School, Media Design School, and CG Spectrum. \u003cbr />\u003cbr />“We are really excited about offering school scholarships this year. It completely levels the playing field by giving all young artists a chance to be trained at the best schools in the world,” said Andrew McDonald, Co-Founder of The Rookies. \u003cbr />\u003cbr />**The official categories for 2017 are:** Animation, Architecture, Film Production, Graphic Design, Illustration, Industrial Design, Motion Graphics, Gaming, Photography, Visual Effects, Virtual Reality, Web & Mobile, Film of the Year (Visual Effects, Animation, Film Production), Game of the Year (Console and PC, Virtual Reality, Web & Mobile), and School of the Year.\n\n ","headline":"Submit your Work to the Rookies","image":"https://dmae.lsu.edu/images/news/2016/TheRookies2017-Flyer-09-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-31-the-rookies-student-contest","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":19,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-31 13:00:00","description":"\u003cspan className=\"h6\"> Senior Art Director comes to Baton Rouge\u003c/span>\n\nAcademy Award nominee Henry LaBounta has over 25 years of entertainment experience in games, film visual effects, feature animation and television. Most recently at Zynga he held the position of Chief Visual Officer. Prior to Zynga Henry was a Partner/Senior Art Director at Microsoft Studios working with the Xbox One launch team and multiple internal game teams. Henry started in games as a Senior Art Director at Electronic Arts on “SSX3″ and wrapped up his work there art directing “Need for Speed Hot Pursuit” at Criterion Games. Henry’s game contribution credits include “Skate”, “Skate 2″, “NBA Street”, “Need for Speed Hot Pursuit 2″, “Need for Speed Most Wanted”, “Burnout Paradise” and many EA Sports games. Henry is also the Chairman of the board of the San Francisco ACM SIGGRAPH chapter.\n \n\nHenry began his career in New York doing animation work for commercials and network television before moving to film visual effects and feature animation. At PDI/DreamWorks Henry was Visual Effects Supervisor for the Steven Spielberg films “Minority Report” and “A.I.” as well as “Mission Impossible 2″ and “The Prince of Egypt”. At Industrial Light & Magic his film work included “Star Trek VII Generations”, “Casper” and “Twister” for which he won a BAFTA award and was nominated for an Academy Award for Best Visual Effects.\n\n ","headline":"Redstick Video Game Symposium welcomes Henry LeBounta","image":"https://dmae.lsu.edu/images/news/2016/HenryLeboundaVGS17-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-31-announcing-lebounta-redstickVGS17","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":20,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-31 13:00:00","description":"\u003cspan className=\"h6\"> EMDM High Voltage Concert at Old State Ballroom\u003c/span>\nThe [EMDM High Voltage](https://www.lsu.edu/cmda/events/index.php) concert is an Experimental Music and Digital Media fiesta. Trans-media works with live performers, acoustic instruments, and technology are amplified to a higher plane. Works by guest composer/performer/technologist \n\nJason Freeman will headline the concert. Jason Freeman is an Associate Professor of Music at Georgia Tech. His artistic practice and scholarly research focus on using technology to engage diverse audiences in collaborative, experimental, and accessible musical experiences. His music has been performed at Carnegie Hall, exhibited at ACM SIGGRAPH, published by Universal Edition, broadcast on public radio’s Performance \n\nToday, and commissioned through support from the National Endowment for the Arts. Freeman’s wide-ranging work has attracted support from sources such as the National Science Foundation, Google, and the Aaron Copland Fund for Music. He has published his research in leading conferences and journals such as Computer Music Journal, Organized Sound, NIME, and ACM SIGCSE. Freeman received his B.A. in music from Yale University and his M.A. and D.M.A. in composition from Columbia University.\n\n ","headline":"LSU High Voltage","image":"https://dmae.lsu.edu/images/news/2016/2017_Spring_April_1920x1080_EF-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-31-high-voltage-emdm-concert","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":21,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-24 10:00:00","description":"\u003cspan className=\"h6\"> Video Game Programming Veteran comes to Baton Rouge\u003c/span>\nLSU is proud to announce our second guest speaker for the Redstick Video Game Symposium. We are happy to welcome Jeff to Baton Rouge and excited to hear about large scale development challenges on AAA video game projects. Jeff works at EA Vancouver in an incredible studio setting.\n\nJeff has a wide breadth of experience in both direct game development and central technologies. Over the past 21+ years as a software engineer Jeff has shipped games on numerous hardware platforms, with EA and before. Jeff’s game contribution credits include many years on each of the NBA Live and NHL sports franchises, the Fight Night franchises, and helping games like Dragon Age Inquisition, SSX V, Battlefront, and multiple others. Jeff has also been involved in new console hardware transition planning and execution for every generation back to PSX days.\n\nMore recently, Jeff has been a Technical Director on the Frostbite team, EA's world-wide internal game engine. He has recently moved into a role in the CTO organization where he is EA's primary external point of contact for technology relations.","headline":"Redstick Video Game Symposium welcomes Jeff","image":"https://dmae.lsu.edu/images/news/2016/Restick-2017-SkeltonB-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-14-announcing-skelton-business-redstickVGS","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":22,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-14 11:30:00","description":"\u003cspan className=\"h6\"> What a share of $25K of Start Up Capital?\u003c/span>\nLSU Announces they 6th Annual Venture Challenge. This is a student only business plan/pitch competition that takes place April 20th. Students write business plans with the Student Business Incubator's help and the finalists get to pitch for a share of $25,000 in startup capital funding. More information can be found on their [website](http://www.venturechallenge.lsu.edu/).\n\nThe Venture Challenge is looking to support new, independent student ventures in the early growth stage. The startup venture must be a current member of the LSU Student Incubator as of April 7, 2017. All LSU students are encouraged to become a member of the LSU Student Incubator. Any startup venture that fits these requirements, including non-profits, can enter.\n\nNo idea is too bit or too small, and this is a great opportunity for you to help kick start the next big idea.\n\n\n\u003cspan className=\"h4\"> Important 2017 Dates\u003c/span>\n\n\n* **April 7, 2017** Deadline for joining the Student Incubator in order to be eligible for the 2017 Venture Challenge.\n* **April 10, 2017** Deadline to submit first round business plans to Venture Challenge website.\n* **April 14, 2017** Four finalists will be announced\n* **April 20, 2017** Finalists pitch in live round 5-8PM at Tin Roof Brewery, Baton Rouge","headline":"LSU Student Business Incubator","image":"https://dmae.lsu.edu/images/news/2016/lsu2017venturechallenge-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-14-lsu-student-business-incubator","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":23,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-14 11:00:00","description":"\u003cspan className=\"h6\"> Interested in College Football?\u003c/span>\n\nFanalysis is looking for students to participate in a focus group demonstrating a prototype model of the Fanalysis app. Fanalysis is a smartphone application designed to enhance the college football fan experience. The application is currently in development and is intended to launch for the 2017 college football season. \n\nThe focus groups will be held on Monday 3/20, and Tuesday 3/21. The focus group sessions at the Cook Hotel, 3848 West Lakeshore Drive, and will be about 45 minutes long. Each day will have a session beginning at 5 P.M, 6 P.M., 7 P.M, and 8 P.M. There will be catered food from the Cook Hotel.\n\nIf you are interested in participating or have any questions, send an email to Fanalysis.app@gmail.com","headline":"Fanalysis App Focus Group","image":"https://dmae.lsu.edu/images/news/2016/cook-hotel-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-14-fanalysis-app-focus-group","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":24,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-05 01:00:00","description":"\u003cspan className=\"h6\"> Modo, Mari and Nuke Project for Beginners Part II\u003c/span>\n\nThe Foundry is hosting a webinar on March 9th, 2017 at 11:00 am Central Time. Save your seat and join Martin Mayer, a Creative Specialist at The Foundry, now!\n\nMissed Part I, no problem. Visit A Modo, Mari and Nuke Project for Beginners Part I.\n\n> Got questions about preparing and creating digital scenes using Modo and Nuke?\n\n> I’ll be answering anything you need to know in a live Q&A session, following the upcoming rebroadcast of my popular webinar: A Modo, Mari and Nuke project for beginners.\n\n> Join me for the webinar, where I’ll be showing you the components that build up the digital environment inside Modo.\n\n> We’ll look at:\n\n\n> * Time-saving strategies for building up complexity and detail using Modo.\n> * Rendering the scene in passes for compositing.\n> * Some cool tricks in Nuke for giving your project some final polish.\n\n\n> Afterwards, I’ll be answering all your online editing questions in a live Q&A session immediately following the webinar presentation.\n\n","headline":"A Modo, Mari and Nuke Project Part II","image":"https://dmae.lsu.edu/images/news/2016/modomaribeginnerp2-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-05-nuke-mari-modo-for-beginners","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":25,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-03-02 12:00:00","description":"\u003cspan className=\"h6\"> Earn up to $5000 stipend to work on fascinating computational research projects\u003c/span>\n\nThe STE||AR Group is honored to have been selected as one of the 2017 Google Summer of Code (GSoC) mentor organizations! This program, which pays students over the summer to work on open source projects, has been a wonderful experience for the past three years that and the STE||AR Group is thrilled to have been accepted to the program. \n\nInterested students can find out more about the details of the program on GSoC’s [official website](https://summerofcode.withgoogle.com/).\n\nFor more information go to [Stellar's website](https://stellar-group.org/2017/02/gsoc17-come-and-code-a-stear-summer-with-us/).\n","headline":"Stellar group @ CCT's Google Summer of Code","image":"https://dmae.lsu.edu/images/news/2016/stellargooglecode20177-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-03-02-stellar--google-summer-code-2017","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":26,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-02-21 03:00:00","description":"\u003cspan className=\"h6\"> Redstick announces first guest for the 2017 Video Game Symposium at LSU\u003c/span>\nScott McPherson [amoeba] will be presenting a short history of amoeba’s creative client and visual work and new examples of VR and AR work. \n\n\n\nSpecialising in non-traditional utilisation of games-engine-based VR, Scott will be including examples and stories of recent VR installations in art galleries, VR theatre tours, and the new mixed media project from the amoeba studio: a VR/TV/AR crossover project [ The Illuminatus! Trilogy ], based on the novels by Robert Anton Wilson and Robert Shea. Full details of the project with video walkthroughs can be found on his [website](http://www.theestateovcreation.co.uk/vrix3.html).\n\n\n\n\n\n\nAmoeba has just returned from the Rotterdam Film Festival, where The Illuminatus! Trilogy was one of only 4 chosen VR projects to represent VR in the film industry. Scott will elaborate the steps and workflow of how a small indie studio can take an initial idea, purchase the option to the rights for the project, and then develop a TV show with VR and AR companion pieces and submit the project to VR and film festivals for further funding and development opportunities from traditional and non traditional routes.\n\n\n\n\nAmoeba will also showcase a variety of new VR and AR works on-site using room scale HTC Vive HMDs.\n\n\n\n\n","headline":"Redstick Video Game Symposium Presents Amoeba","image":"https://dmae.lsu.edu/images/news/2016/amoebahistory-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-02-24-announcing-amoeba-redstickVGS","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":27,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-02-21 01:00:00","description":"\u003cspan className=\"h6\"> Call for Student and Professional Entries \u003c/span>\nLast year we had visitors up from Electronic Arts, Arena Net, Microsoft, inXile, High Voltage and Gameloft to name a few. You can check out the old website for a sense of the event last April. Join us for the second annual Redstick Video Game Symposium. Get a chance to show off **your** work to professionals from around the world and show them what you are up to. \n\n**No project is too big or too small**. This is a **once in a lifetime** opportunity to interact with the movers and shakers in the video game and virtual reality industries. To apply to show on the morning of April 28th, 2017 go to: Student Application or Professional Applications if you are a professional. This event is free and open to institutions and companies from around the entire state.\n\n\n\n\n","headline":"Redstick Game Symposium Call for Entries","image":"https://dmae.lsu.edu/images/news/2016/rsvidgamesymposium17init-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-02-21-redstick-submissions","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":28,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-02-21 01:00:00","description":"\u003cspan className=\"h6\"> Online editing in Nuke Studio —tips, tricks and best practices\u003c/span>\nThe Foundry is hosting a webinar on March 2nd, 2017 at 11:00 am Central Time. [Save your seat](http://go.thefoundry.co.uk/2017-Webinar-series-2?utm_source=eloqua&utm_medium=email&utm_campaign=2017-Webinars&elqTrackId=1508071263f047d79763bd9ae4cd5757&elq=1c7a65809ec14a6f99a964cdc23ef136&elqaid=2471&elqat=1&elqCampaignId=1928) and join Juan Salazar, a Nuke Studio Product Manager at The Foundry, now!\n\n> Got questions about online editing in Nuke Studio?\n\n> I’ll be answering anything you need to know in a live Q&A session, following the upcoming rebroadcast of my popular webinar: Online editing in Nuke Studio —tips, tricks and best practices.\n\n> Join me for the webinar, and I’ll show you how to get the most out of Nuke Studio for online editing and prepping VFX shots.\n\n> Topics will include:\n\n\n> * An introduction to the interface.\n> * How to setup your project.\n> * An overview of media bins and media management.\n> * A guided tour of basic editorial tools that includes preparing plates for compositing, using annotations and tagging shots for distribution.\n\n\n> Afterwards, I’ll be answering all your online editing questions in a live Q&A session immediately following the webinar presentation.\n\n","headline":"The Foundry Online Editing in Nuke","image":"https://dmae.lsu.edu/images/news/2016/NukeWebinarMar17-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-02-24-editing-in-nuke","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":29,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-01-23 01:00:00","description":"\u003cspan className=\"h6\"> Global Game Jam is a Wrap! \u003c/span>\nWe had 67 participants that included LSU students, high school students, professionals and amateurs from around the state and as far as Mississippi. They created 13 games and we awarded prizes for three teams. Congratuations to the teams that made Dark Maze, Full Spectrum Witch, Journey to Enlightenment and Tsunami Island. I also want to conratulate all the teams for taking part and learning a new skill. If you want to play any of their games, you can download them from [LSU's Global Game Jam site](http://globalgamejam.org/2017/jam-sites/lsu-global-game-jam/games).\n\nThe [2017 Game Jam](http://globalgamejam.org/news/waving-goodbye-ggj17) broke all records with over 36,000 particpants, 95 countries and over 7,000 games made. I want to thank all of the folks at the Center for Computation and Technology who made this possible as well as Electronic Arts, High Voltage Software and Gameloft. We appriciated all of the help that you put forward for this event.\n\n\n\n","headline":"LSU Global Game Jam 2017, a Huge Success","image":"https://dmae.lsu.edu/images/news/2016/ggj17_monitor-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-01-23-day-day-after-global-game-jam","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}},{"@type":"ListItem","position":30,"item":{"@type":"NewsArticle","author":{"@type":"Person","name":"Marc Aubanel"},"datePublished":"2017-01-19 01:30:00","description":"\u003cspan className=\"H6\"> Global Game Jam Update\u003c/span>\nWe are one day away from the 2017 LSU Global Game Jam. There are over 90 people signed up to participate and hope this is our biggest jam to date. We also have Electronic Arts on Friday and High Voltage Games on Saturday with booths for those students who are interested in finding out about jobs in the Video Game Industry.\n\nWe also have been kindly donated a **[tobii eyex](https://tobiigaming.com/product/tobii-eyex/)** eye tracker. For those interested in using it, you can download the SDK before the jam, check out further information on the [Global Game Jam website](http://globalgamejam.org/news/how-jam-tobii). We have one eye tracker and it can be shared by the teams who want to use it.\n\nWe have four talks announced at the moment. These start at 3:30pm and rooms will be announced tomorrow:\n\n\n1. Git & Unity integration talk with Marc Aubanel \n2. Ship Ahoy! The Basics of Navigating a Mesh in Unity with Ken Wesley \n3. Don’t Forget about Audio with Jesse Allison \n4. Design Chat with Dav Harnish - High Voltage \n\n\nCome join us tomorrow with registration opening up at 3:00 pm!\n\n\n\n","headline":"LSU Global Game Jam 2017 Tomorrow!","image":"https://dmae.lsu.edu/images/news/2016/day-before-ggj17-1200.jpg","url":"https://dmae.lsu.edu/news/2017/2017-01-19-day-before-global-game-jam","publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}}}}]}}